dune-grid  2.3.0
Classes | Public Types | Public Member Functions | Static Public Attributes | Friends | List of all members
Dune::ALU3dGridEntity< 0, dim, GridImp > Class Template Reference

#include <dune/grid/alugrid/3d/entity.hh>

Inheritance diagram for Dune::ALU3dGridEntity< 0, dim, GridImp >:
Dune::EntityDefaultImplementation< 0, dim, GridImp, ALU3dGridEntity >

Classes

struct  Codim
 

Public Types

typedef
GridImp::GridObjectFactoryType 
FactoryType
 
typedef GridImp::template
Codim< 0 >::Geometry 
Geometry
 
typedef GridImp::template
Codim< 0 >::LocalGeometry 
LocalGeometry
 
typedef
ALU3dGridIntersectionIterator
< GridImp > 
IntersectionIteratorImp
 
typedef
LeafIntersectionIteratorWrapper
< GridImp > 
ALU3dGridIntersectionIteratorType
 
typedef
LeafIntersectionIteratorWrapper
< GridImp > 
ALU3dGridLeafIntersectionIteratorType
 
typedef
LevelIntersectionIteratorWrapper
< GridImp > 
ALU3dGridLevelIntersectionIteratorType
 
typedef GridImp::template
Codim< 0 >::Entity 
Entity
 
typedef GridImp::template
Codim< 0 >::EntityPointer 
EntityPointer
 
typedef GridImp::template
Codim< 0 >::EntitySeed 
EntitySeed
 typedef of my type More...
 
enum  
 know your own codimension More...
 
enum  
 Dimension of the grid. More...
 
enum  
 Know dimension of the entity. More...
 
typedef GridImp::ctype ctype
 define type used for coordinates in grid module More...
 

Public Member Functions

 ALU3dGridEntity (const FactoryType &factory, int level)
 Constructor creating empty Entity. More...
 
 ALU3dGridEntity (const ALU3dGridEntity &org)
 copy Constructor More...
 
int level () const
 level of this element More...
 
Geometry geometry () const
 geometry of this entity More...
 
GeometryType type () const
 type of geometry of this entity More...
 
PartitionType partitionType () const
 return partition type of this entity ( see grid.hh ) More...
 
template<int cc>
int count () const
 
template<int codim>
Codim< codim >::EntityPointer subEntity (int i) const
 
ALU3dGridLeafIntersectionIteratorType ileafbegin () const
 
ALU3dGridLeafIntersectionIteratorType ileafend () const
 Reference to one past the last intersection with neighbor. More...
 
ALU3dGridLevelIntersectionIteratorType ilevelbegin () const
 
ALU3dGridLevelIntersectionIteratorType ilevelend () const
 Reference to one past the last intersection with neighbor. More...
 
bool isLeaf () const
 returns true if Entity is leaf (i.e. has no children) More...
 
EntityPointer father () const
 
bool hasFather () const
 returns true if father entity exists More...
 
LocalGeometry geometryInFather () const
 
ALU3dGridHierarchicIterator
< GridImp > 
hbegin (int maxlevel) const
 
ALU3dGridHierarchicIterator
< GridImp > 
hend (int maxlevel) const
 Returns iterator to one past the last son. More...
 
bool isNew () const
 returns true, if entity was created during last adaptation cycle More...
 
bool mightVanish () const
 returns true, if entity might be coarsened during next adaptation cycle More...
 
bool hasBoundaryIntersections () const
 returns true, if entity has intersections with boundary More...
 
bool mark (int refCount) const
 
int getMark () const
 return current adaptation mark for this entity More...
 
void setElement (HElementType &element)
 
void setElement (const EntitySeed &seed)
 
void setGhost (HBndSegType &ghost)
 set original element pointer to fake entity More...
 
void reset (int l)
 set actual walk level More...
 
void removeElement ()
 set item pointer to NULL More...
 
bool equals (const ALU3dGridEntity< 0, dim, GridImp > &org) const
 compare 2 entities, which means compare the item pointers More...
 
void setEntity (const ALU3dGridEntity< 0, dim, GridImp > &org)
 
template<int cc>
int getSubIndex (int i) const
 
int subIndex (int i, unsigned int codim) const
 
const IMPLElementType & getItem () const
 
const BNDFaceType & getGhost () const
 
const GridImp & grid () const
 return reference to grid More...
 
const FactoryTypefactory () const
 return reference to factory More...
 
bool isGhost () const
 returns true if entity is ghost More...
 
EntitySeed seed () const
 return key for this entity More...
 

Static Public Attributes

static const int dimensionworld
 know your own dimension of world More...
 

Friends

class ALU3dGrid< elementType, Comm >
 
class ALU3dGridIntersectionIterator< GridImp >
 
class ALU3dGridIntersectionIterator< const GridImp >
 
class ALU3dGridHierarchicIterator< const GridImp >
 
class ALU3dGridHierarchicIterator< GridImp >
 
class ALU3dGridLevelIterator< 0, All_Partition, GridImp >
 
class ALU3dGridLevelIterator< 1, All_Partition, GridImp >
 
class ALU3dGridLevelIterator< 2, All_Partition, GridImp >
 
class ALU3dGridLevelIterator< 3, All_Partition, GridImp >
 
class ALU3dGridLeafIterator< 0, All_Partition, GridImp >
 
class ALU3dGridLeafIterator< 1, All_Partition, GridImp >
 
class ALU3dGridLeafIterator< 2, All_Partition, GridImp >
 
class ALU3dGridLeafIterator< 3, All_Partition, GridImp >
 
class ALU3dGridHierarchicIndexSet< elementType, Comm >
 
template<class >
class ALU3dGridFactory
 

Detailed Description

template<int dim, class GridImp>
class Dune::ALU3dGridEntity< 0, dim, GridImp >

A Grid is a container of grid entities. An entity is parametrized by the codimension. An entity of codimension c in dimension d is a d-c dimensional object.

Entities of codimension 0 ("elements") are defined through template specialization. Note that this specialization has an extended interface compared to the general case

Entities of codimension 0 allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 with the These neighbors are accessed via an iterator. This allows the implementation of non-matching meshes. The number of neigbors may be different from the number of faces/edges of an element!

Member Typedef Documentation

template<int dim, class GridImp >
typedef LeafIntersectionIteratorWrapper<GridImp> Dune::ALU3dGridEntity< 0, dim, GridImp >::ALU3dGridIntersectionIteratorType
template<int dim, class GridImp >
typedef LeafIntersectionIteratorWrapper<GridImp> Dune::ALU3dGridEntity< 0, dim, GridImp >::ALU3dGridLeafIntersectionIteratorType
template<int dim, class GridImp >
typedef LevelIntersectionIteratorWrapper<GridImp> Dune::ALU3dGridEntity< 0, dim, GridImp >::ALU3dGridLevelIntersectionIteratorType
typedef GridImp::ctype Dune::EntityDefaultImplementation< cd, dim, GridImp, ALU3dGridEntity >::ctype
inherited

define type used for coordinates in grid module

Deprecated:
"Use Geometry::ctype instead!"
template<int dim, class GridImp >
typedef GridImp::template Codim<0>::Entity Dune::ALU3dGridEntity< 0, dim, GridImp >::Entity
template<int dim, class GridImp >
typedef GridImp::template Codim<0>::EntityPointer Dune::ALU3dGridEntity< 0, dim, GridImp >::EntityPointer
template<int dim, class GridImp >
typedef GridImp::template Codim<0>::EntitySeed Dune::ALU3dGridEntity< 0, dim, GridImp >::EntitySeed

typedef of my type

template<int dim, class GridImp >
typedef GridImp::GridObjectFactoryType Dune::ALU3dGridEntity< 0, dim, GridImp >::FactoryType
template<int dim, class GridImp >
typedef GridImp::template Codim< 0 >::Geometry Dune::ALU3dGridEntity< 0, dim, GridImp >::Geometry
template<int dim, class GridImp >
typedef ALU3dGridIntersectionIterator<GridImp> Dune::ALU3dGridEntity< 0, dim, GridImp >::IntersectionIteratorImp
template<int dim, class GridImp >
typedef GridImp::template Codim< 0 >::LocalGeometry Dune::ALU3dGridEntity< 0, dim, GridImp >::LocalGeometry

Member Enumeration Documentation

anonymous enum
inherited

know your own codimension

anonymous enum
inherited

Dimension of the grid.

anonymous enum
inherited

Know dimension of the entity.

Constructor & Destructor Documentation

template<int dim, class GridImp >
Dune::ALU3dGridEntity< 0, dim, GridImp >::ALU3dGridEntity ( const FactoryType factory,
int  level 
)

Constructor creating empty Entity.

template<int dim, class GridImp >
Dune::ALU3dGridEntity< 0, dim, GridImp >::ALU3dGridEntity ( const ALU3dGridEntity< 0, dim, GridImp > &  org)

copy Constructor

Member Function Documentation

template<int dim, class GridImp >
template<int cc>
int Dune::ALU3dGridEntity< 0, dim, GridImp >::count ( ) const
inline

Intra-element access to entities of codimension cc > codim. Return number of entities with codimension cc.

References Dune::ALU3dGridEntity< cd, dim, GridImp >::grid().

template<int dim, class GridImp >
bool Dune::ALU3dGridEntity< 0, dim, GridImp >::equals ( const ALU3dGridEntity< 0, dim, GridImp > &  org) const
inline

compare 2 entities, which means compare the item pointers

template<int dim, class GridImp >
const FactoryType& Dune::ALU3dGridEntity< 0, dim, GridImp >::factory ( ) const
inline

return reference to factory

template<int dim, class GridImp >
EntityPointer Dune::ALU3dGridEntity< 0, dim, GridImp >::father ( ) const

Inter-level access to father element on coarser grid. Assumes that meshes are nested.

template<int dim, class GridImp >
Geometry Dune::ALU3dGridEntity< 0, dim, GridImp >::geometry ( ) const

geometry of this entity

template<int dim, class GridImp >
LocalGeometry Dune::ALU3dGridEntity< 0, dim, GridImp >::geometryInFather ( ) const

Location of this element relative to the reference element of the father. This is sufficient to interpolate all dofs in conforming case. Nonconforming may require access to neighbors of father and computations with local coordinates. On the fly case is somewhat inefficient since dofs are visited several times. If we store interpolation matrices, this is tolerable. We assume that on-the-fly implementation of numerical algorithms is only done for simple discretizations. Assumes that meshes are nested.

template<int dim, class GridImp >
const BNDFaceType& Dune::ALU3dGridEntity< 0, dim, GridImp >::getGhost ( ) const
inline
template<int dim, class GridImp >
const IMPLElementType& Dune::ALU3dGridEntity< 0, dim, GridImp >::getItem ( ) const
inline
template<int dim, class GridImp >
int Dune::ALU3dGridEntity< 0, dim, GridImp >::getMark ( ) const

return current adaptation mark for this entity

template<int dim, class GridImp >
template<int cc>
int Dune::ALU3dGridEntity< 0, dim, GridImp >::getSubIndex ( int  i) const

return index of sub entity with codim = cc and local number i i.e. return global number of vertex i for use in hierarchical index set

template<int dim, class GridImp >
const GridImp& Dune::ALU3dGridEntity< 0, dim, GridImp >::grid ( ) const
inline

return reference to grid

template<int dim, class GridImp >
bool Dune::ALU3dGridEntity< 0, dim, GridImp >::hasBoundaryIntersections ( ) const

returns true, if entity has intersections with boundary

template<int dim, class GridImp >
bool Dune::ALU3dGridEntity< 0, dim, GridImp >::hasFather ( ) const
inline

returns true if father entity exists

References Dune::ALU3dGridEntity< cd, dim, GridImp >::level().

template<int dim, class GridImp >
ALU3dGridHierarchicIterator< GridImp > Dune::ALU3dGridEntity< 0, dim, GridImp >::hbegin ( int  maxlevel) const
inline

Inter-level access to son elements on higher levels<=maxlevel. This is provided for sparsely stored nested unstructured meshes. Returns iterator to first son.

template<int dim, class GridImp >
ALU3dGridHierarchicIterator< GridImp > Dune::ALU3dGridEntity< 0, dim, GridImp >::hend ( int  maxlevel) const
inline

Returns iterator to one past the last son.

template<int dim, class GridImp >
ALU3dGridEntity< 0, dim, GridImp >::ALU3dGridLeafIntersectionIteratorType Dune::ALU3dGridEntity< 0, dim, GridImp >::ileafbegin ( ) const
inline

Access to intersection with neighboring elements that are leaf elements. A neighbor is an entity of codimension 0 which has an entity of codimension 1 in commen with this entity. Access to neighbors is provided using iterators. This allows meshes to be nonmatching. Returns iterator referencing the first neighbor.

References Dune::ALU3dGridEntity< cd, dim, GridImp >::level().

template<int dim, class GridImp >
ALU3dGridEntity< 0, dim, GridImp >::ALU3dGridLeafIntersectionIteratorType Dune::ALU3dGridEntity< 0, dim, GridImp >::ileafend ( ) const
inline

Reference to one past the last intersection with neighbor.

References Dune::ALU3dGridEntity< cd, dim, GridImp >::level().

template<int dim, class GridImp >
ALU3dGridEntity< 0, dim, GridImp >::ALU3dGridLevelIntersectionIteratorType Dune::ALU3dGridEntity< 0, dim, GridImp >::ilevelbegin ( ) const
inline

Intra-level access to intersection with neighboring elements. A neighbor is an entity of codimension 0 which has an entity of codimension 1 in commen with this entity. Access to neighbors is provided using iterators. This allows meshes to be nonmatching. Returns iterator referencing the first neighbor.

References Dune::ALU3dGridEntity< cd, dim, GridImp >::grid(), and Dune::ALU3dGridEntity< cd, dim, GridImp >::level().

template<int dim, class GridImp >
ALU3dGridEntity< 0, dim, GridImp >::ALU3dGridLevelIntersectionIteratorType Dune::ALU3dGridEntity< 0, dim, GridImp >::ilevelend ( ) const
inline

Reference to one past the last intersection with neighbor.

References Dune::ALU3dGridEntity< cd, dim, GridImp >::level().

template<int dim, class GridImp >
bool Dune::ALU3dGridEntity< 0, dim, GridImp >::isGhost ( ) const
inline

returns true if entity is ghost

Referenced by Dune::ALU3dGridEntityPointer< 0, GridImp >::ALU3dGridEntityPointer().

template<int dim, class GridImp >
bool Dune::ALU3dGridEntity< 0, dim, GridImp >::isLeaf ( ) const
inline

returns true if Entity is leaf (i.e. has no children)

template<int dim, class GridImp >
bool Dune::ALU3dGridEntity< 0, dim, GridImp >::isNew ( ) const
inline

returns true, if entity was created during last adaptation cycle

template<int dim, class GridImp >
int Dune::ALU3dGridEntity< 0, dim, GridImp >::level ( ) const
inline

level of this element

template<int dim, class GridImp >
bool Dune::ALU3dGridEntity< 0, dim, GridImp >::mark ( int  refCount) const

marks an element for refCount refines. if refCount is negative the element is coarsend -refCount times mark returns true if element was marked, otherwise false

template<int dim, class GridImp >
bool Dune::ALU3dGridEntity< 0, dim, GridImp >::mightVanish ( ) const
inline

returns true, if entity might be coarsened during next adaptation cycle

template<int dim, class GridImp >
PartitionType Dune::ALU3dGridEntity< 0, dim, GridImp >::partitionType ( ) const
inline

return partition type of this entity ( see grid.hh )

References Dune::GhostEntity, and Dune::InteriorEntity.

template<int dim, class GridImp >
void Dune::ALU3dGridEntity< 0, dim, GridImp >::removeElement ( )
inline

set item pointer to NULL

template<int dim, class GridImp >
void Dune::ALU3dGridEntity< 0, dim, GridImp >::reset ( int  l)
inline

set actual walk level

template<int dim, class GridImp >
EntitySeed Dune::ALU3dGridEntity< 0, dim, GridImp >::seed ( ) const
inline

return key for this entity

References Dune::ALU3dGridEntity< cd, dim, GridImp >::getItem().

template<int dim, class GridImp >
void Dune::ALU3dGridEntity< 0, dim, GridImp >::setElement ( HElementType &  element)
inline

private methods, but public because of datahandle and template arguments of these methods

template<int dim, class GridImp >
void Dune::ALU3dGridEntity< 0, dim, GridImp >::setElement ( const EntitySeed seed)
inline
template<int dim, class GridImp >
void Dune::ALU3dGridEntity< 0, dim, GridImp >::setEntity ( const ALU3dGridEntity< 0, dim, GridImp > &  org)
inline
template<int dim, class GridImp >
void Dune::ALU3dGridEntity< 0, dim, GridImp >::setGhost ( HBndSegType &  ghost)
inline

set original element pointer to fake entity

template<int dim, class GridImp >
template<int codim>
Codim< codim >::EntityPointer Dune::ALU3dGridEntity< 0, dim, GridImp >::subEntity ( int  i) const

Provide access to mesh entity i of given codimension. Entities are numbered 0 ... count<cc>()-1

template<int dim, class GridImp >
int Dune::ALU3dGridEntity< 0, dim, GridImp >::subIndex ( int  i,
unsigned int  codim 
) const

return index of sub entity with codim = cc and local number i i.e. return global number of vertex i for use in hierarchical index set

template<int dim, class GridImp >
GeometryType Dune::ALU3dGridEntity< 0, dim, GridImp >::type ( ) const
inline

type of geometry of this entity

Friends And Related Function Documentation

template<int dim, class GridImp >
friend class ALU3dGrid< elementType, Comm >
friend
template<int dim, class GridImp >
template<class >
friend class ALU3dGridFactory
friend
template<int dim, class GridImp >
friend class ALU3dGridHierarchicIndexSet< elementType, Comm >
friend
template<int dim, class GridImp >
friend class ALU3dGridHierarchicIterator< const GridImp >
friend
template<int dim, class GridImp >
friend class ALU3dGridHierarchicIterator< GridImp >
friend
template<int dim, class GridImp >
friend class ALU3dGridIntersectionIterator< const GridImp >
friend
template<int dim, class GridImp >
friend class ALU3dGridIntersectionIterator< GridImp >
friend
template<int dim, class GridImp >
friend class ALU3dGridLeafIterator< 0, All_Partition, GridImp >
friend
template<int dim, class GridImp >
friend class ALU3dGridLeafIterator< 1, All_Partition, GridImp >
friend
template<int dim, class GridImp >
friend class ALU3dGridLeafIterator< 2, All_Partition, GridImp >
friend
template<int dim, class GridImp >
friend class ALU3dGridLeafIterator< 3, All_Partition, GridImp >
friend
template<int dim, class GridImp >
friend class ALU3dGridLevelIterator< 0, All_Partition, GridImp >
friend
template<int dim, class GridImp >
friend class ALU3dGridLevelIterator< 1, All_Partition, GridImp >
friend
template<int dim, class GridImp >
friend class ALU3dGridLevelIterator< 2, All_Partition, GridImp >
friend
template<int dim, class GridImp >
friend class ALU3dGridLevelIterator< 3, All_Partition, GridImp >
friend

Member Data Documentation

const int Dune::EntityDefaultImplementation< cd, dim, GridImp, ALU3dGridEntity >::dimensionworld
staticinherited

know your own dimension of world

Deprecated:
"Use Geometry::coorddimension instead!"

The documentation for this class was generated from the following files: