dune-grid  2.3.0
Dune::ALUCubeGrid< 3, 3 > Member List

This is the complete list of members for Dune::ALUCubeGrid< 3, 3 >, including all inherited members.

adapt()Dune::ALU3dGrid< hexa >
adapt(AdaptDataHandleInterface< GridImp, DataHandle > &handle)Dune::ALU3dGrid< hexa >
ALU3dGrid(const std::string &macroTriangFilename, const MPICommunicatorType mpiComm, const DuneBoundaryProjectionType *bndPrj, const DuneBoundaryProjectionVector *bndVec, const ALUGridRefinementType refinementType)Dune::ALU3dGrid< hexa >protected
ALU3dGrid(const ThisType &)Dune::ALU3dGrid< hexa >protected
ALU3dGridFactory classDune::ALUCubeGrid< 3, 3 >friend
ALUCubeGrid(const std::string macroName, const MPICommunicatorType mpiComm=BaseType::defaultCommunicator(), const DuneBoundaryProjectionType *bndProject=0, const DuneBoundaryProjectionVector *bndVector=0, const bool verb=true)Dune::ALUCubeGrid< 3, 3 >inline
ALUCubeGrid(const MPICommunicatorType mpiComm, const DuneBoundaryProjectionType *bndProject, const DuneBoundaryProjectionVector *bndVector, const std::string macroName, const bool verb=true)Dune::ALUCubeGrid< 3, 3 >inline
ALUCubeGrid(const MPICommunicatorType mpiComm=BaseType::defaultCommunicator())Dune::ALUCubeGrid< 3, 3 >inline
ALUGridBoundaryProjectionType typedefDune::ALU3dGrid< hexa >protected
ALUGridVertexProjectionType typedefDune::ALU3dGrid< hexa >
asImp()Dune::Grid< dim, dimworld, ct, GridFamily >inlineprotected
asImp() const Dune::Grid< dim, dimworld, ct, GridFamily >inlineprotected
backup(std::ostream &) constDune::ALU3dGrid< hexa >
bndPrj_Dune::ALU3dGrid< hexa >protected
bndVec_Dune::ALU3dGrid< hexa >protected
boundaryProjection(const int segmentIndex) constDune::ALU3dGrid< hexa >inlineprotected
calcExtras()Dune::ALU3dGrid< hexa >protected
calcMaxLevel()Dune::ALU3dGrid< hexa >protected
checkMacroGrid()Dune::ALU3dGrid< hexa >protected
checkMacroGridFile(const std::string filename)Dune::ALU3dGrid< hexa >protected
coarsenMarked_Dune::ALU3dGrid< hexa >mutableprotected
CollectiveCommunication typedefDune::ALU3dGrid< hexa >
comm() constDune::ALU3dGrid< hexa >inline
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::ALU3dGrid< hexa >
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::ALU3dGrid< hexa >
Communications typedefDune::ALU3dGrid< hexa >
communications() constDune::ALU3dGrid< hexa >inlineprotected
communications_Dune::ALU3dGrid< hexa >protected
conformingRefinement() constDune::ALU3dGrid< hexa >inline
Conversion< ALUCubeGrid< dimension, dimensionworld >, HasHierarchicIndexSet > classDune::ALUCubeGrid< 3, 3 >friend
Conversion< ALUCubeGrid< dimension, dimensionworld >, HasObjectStream > classDune::ALUCubeGrid< 3, 3 >friend
Conversion< const ALUCubeGrid< dimension, dimensionworld >, HasHierarchicIndexSet > classDune::ALUCubeGrid< 3, 3 >friend
Conversion< const ALUCubeGrid< dimension, dimensionworld >, HasObjectStream > classDune::ALUCubeGrid< 3, 3 >friend
createALUGrid(const std::string &macroName)Dune::ALU3dGrid< hexa >inlinevirtual
createALUGrid(std::istream &stream)Dune::ALU3dGrid< hexa >inlinevirtual
ctype typedefDune::ALUCubeGrid< 3, 3 >
defaultCommunicator()Dune::ALU3dGrid< hexa >inlinestatic
dimension enum valueDune::ALUCubeGrid< 3, 3 >
dimensionworld enum valueDune::ALUCubeGrid< 3, 3 >
DuneBoundaryProjectionType typedefDune::ALUCubeGrid< 3, 3 >
DuneBoundaryProjectionVector typedefDune::ALUCubeGrid< 3, 3 >
duneNotifyMacroGridChanges()Dune::ALU3dGrid< hexa >inlinevirtual
EdgeObject typedefDune::ALU3dGrid< hexa >
elementTypeDune::ALU3dGrid< hexa >static
EntityObject typedefDune::ALU3dGrid< hexa >
entityPointer(const EntitySeed &seed) constDune::ALU3dGrid< hexa >inline
FaceObject typedefDune::ALU3dGrid< hexa >
factory() constDune::ALU3dGrid< hexa >inlineprotected
factory_Dune::ALU3dGrid< hexa >protected
GeometryObject typedefDune::ALU3dGrid< hexa >protected
geomTypes(int codim) constDune::ALU3dGrid< hexa >inline
geomTypes_Dune::ALU3dGrid< hexa >protected
getBuilder() constDune::ALU3dGrid< hexa >inlinevirtual
getEdgeList(int level) constDune::ALU3dGrid< hexa >inline
getGhostLeafList(int codim) constDune::ALU3dGrid< hexa >inline
getGhostLevelList(int codim, int level) constDune::ALU3dGrid< hexa >inline
getLeafVertexList() constDune::ALU3dGrid< hexa >inline
getLevelOfLeafVertex(const typename ALU3dImplTraits< elType, Comm >::VertexType &vertex) constDune::ALU3dGrid< hexa >inline
getMark(const typename Traits::template Codim< 0 >::Entity &e) constDune::ALU3dGrid< hexa >
Dune::Grid::getMark(const typename Codim< 0 >::Entity &e) const Dune::Grid< dim, dimworld, ct, GridFamily >inline
getRealImplementation(InterfaceType &i)Dune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > >inlineprotectedstatic
getRealIntersection(const IntersectionType &intersection)Dune::ALU3dGrid< hexa >inlinestatic
getVertexList(int level) constDune::ALU3dGrid< hexa >inline
ghostCellsEnabled() constDune::ALU3dGrid< hexa >inline
ghostLeafList_Dune::ALU3dGrid< hexa >mutableprotected
ghostLevelList_Dune::ALU3dGrid< hexa >mutableprotected
ghostSize(int level, int codim) constDune::ALU3dGrid< hexa >
ghostSize(int codim) constDune::ALU3dGrid< hexa >
GitterImplType typedefDune::ALU3dGrid< hexa >protected
global_size(int cd) constDune::ALU3dGrid< hexa >
globalIdSet() constDune::ALU3dGrid< hexa >inline
GlobalIdSet typedefDune::ALUCubeGrid< 3, 3 >
globalIdSet_Dune::ALU3dGrid< hexa >mutableprotected
GlobalIdSetImp typedefDune::ALU3dGrid< hexa >protected
globalRefine(int refCount)Dune::ALU3dGrid< hexa >
globalRefine(int refCount, AdaptDataHandleInterface< GridImp, DataHandle > &handle)Dune::ALU3dGrid< hexa >
GridFamily typedefDune::ALUCubeGrid< 3, 3 >
GridObjectFactoryType typedefDune::ALU3dGrid< hexa >
hierarchicIndexSet() constDune::ALU3dGrid< hexa >inline
HierarchicIndexSet typedefDune::ALU3dGrid< hexa >
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
HierarchicIteratorImp typedefDune::ALUCubeGrid< 3, 3 >
hierSetSize(int cd) constDune::ALU3dGrid< hexa >
hIndexSet_Dune::ALU3dGrid< hexa >protected
InStreamType typedefDune::ALU3dGrid< hexa >
IntersectionIteratorImp typedefDune::ALU3dGrid< hexa >
lbegin(int level) constDune::ALU3dGrid< hexa >
lbegin(int level) constDune::ALU3dGrid< hexa >
leafbegin() constDune::ALU3dGrid< hexa >
leafbegin() constDune::ALU3dGrid< hexa >
leafend() constDune::ALU3dGrid< hexa >
leafend() constDune::ALU3dGrid< hexa >
leafGridView() const Dune::ALUCubeGrid< 3, 3 >inline
leafGridView() const Dune::ALUCubeGrid< 3, 3 >inline
LeafGridView typedefDune::ALUCubeGrid< 3, 3 >
leafIndexSet() constDune::ALU3dGrid< hexa >
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet_Dune::ALU3dGrid< hexa >mutableprotected
LeafIndexSetImp typedefDune::ALUCubeGrid< 3, 3 >
LeafIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIteratorImp typedefDune::ALU3dGrid< hexa >
LeafIterator typedefDune::ALUCubeGrid< 3, 3 >
LeafIteratorImp typedefDune::ALUCubeGrid< 3, 3 >
LeafIteratorType typedefDune::ALUCubeGrid< 3, 3 >
leafVertexList_Dune::ALU3dGrid< hexa >mutableprotected
LeafVertexListType typedefDune::ALU3dGrid< hexa >protected
leafView() const Dune::ALUCubeGrid< 3, 3 >inline
leafView() const Dune::ALUCubeGrid< 3, 3 >inline
lend(int level) constDune::ALU3dGrid< hexa >
lend(int level) constDune::ALU3dGrid< hexa >
levelEdgeList_Dune::ALU3dGrid< hexa >mutableprotected
levelGridView(int level) const Dune::ALUCubeGrid< 3, 3 >inline
levelGridView(int level) const Dune::ALUCubeGrid< 3, 3 >inline
LevelGridView typedefDune::ALUCubeGrid< 3, 3 >
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelIndexSet(int level) constDune::ALU3dGrid< hexa >
LevelIndexSetImp typedefDune::ALUCubeGrid< 3, 3 >
levelIndexVec_Dune::ALU3dGrid< hexa >mutableprotected
LevelIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIteratorImp typedefDune::ALU3dGrid< hexa >
levelView(int level) const Dune::ALUCubeGrid< 3, 3 >inline
levelView(int level) const Dune::ALUCubeGrid< 3, 3 >inline
loadBalance()Dune::ALU3dGrid< hexa >
loadBalance(DataHandle &data)Dune::ALU3dGrid< hexa >
loadBalance(CommDataHandleIF< DataHandleImpl, Data > &dataHandle)Dune::ALU3dGrid< hexa >inline
localIdSet() constDune::ALU3dGrid< hexa >inline
LocalIdSet typedefDune::ALUCubeGrid< 3, 3 >
localIdSet_Dune::ALU3dGrid< hexa >protected
LocalIdSetImp typedefDune::ALUCubeGrid< 3, 3 >
lockPostAdapt_Dune::ALU3dGrid< hexa >protected
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::ALU3dGrid< hexa >
Dune::Grid::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, GridFamily >inline
MAXL enum valueDune::ALU3dGrid< hexa >protected
maxLevel() constDune::ALU3dGrid< hexa >
maxlevel_Dune::ALU3dGrid< hexa >protected
myGrid() constDune::ALU3dGrid< hexa >
mygrid_Dune::ALU3dGrid< hexa >mutableprotected
name()Dune::ALU3dGrid< hexa >inlinestatic
newElementsChunk_ enum valueDune::ALU3dGrid< hexa >protected
nlinks() constDune::ALU3dGrid< hexa >inline
numberOfGeomTypes enum valueDune::ALU3dGrid< hexa >protected
numBoundarySegments() constDune::ALU3dGrid< hexa >
ObjectStreamType typedefDune::ALUCubeGrid< 3, 3 >
ALU3dGrid< hexa >::operator=(const ThisType &)Dune::ALU3dGrid< hexa >protected
OutStreamType typedefDune::ALU3dGrid< hexa >
overlapSize(int level, int codim) constDune::ALU3dGrid< hexa >inline
overlapSize(int codim) constDune::ALU3dGrid< hexa >inline
postAdapt()Dune::ALU3dGrid< hexa >
preAdapt()Dune::ALU3dGrid< hexa >
readGrid(const std::string filename, alu3d_ctype &time)Dune::ALU3dGrid< hexa >
recalcGlobalSize()Dune::ALU3dGrid< hexa >protected
referenceElement() constDune::ALU3dGrid< hexa >inline
referenceElement_Dune::ALU3dGrid< hexa >protected
ReferenceElementType typedefDune::ALU3dGrid< hexa >
refineEstimate_ enum valueDune::ALU3dGrid< hexa >protected
refineMarked_Dune::ALU3dGrid< hexa >mutableprotected
refinementType_Dune::ALU3dGrid< hexa >protected
refineStepsForHalf enum valueDune::ALU3dGrid< hexa >
restore(std::istream &)Dune::ALU3dGrid< hexa >
setMaxLevel(int mxl)Dune::ALU3dGrid< hexa >
size(int level, int cd) constDune::ALU3dGrid< hexa >
size(int codim) constDune::ALU3dGrid< hexa >
size(int level, GeometryType type) constDune::ALU3dGrid< hexa >
size(GeometryType type) constDune::ALU3dGrid< hexa >
sizeCache_Dune::ALU3dGrid< hexa >protected
SizeCacheType typedefDune::ALU3dGrid< hexa >protected
Traits typedefDune::ALUCubeGrid< 3, 3 >
updateStatus()Dune::ALU3dGrid< hexa >
vertexList_Dune::ALU3dGrid< hexa >mutableprotected
VertexListType typedefDune::ALU3dGrid< hexa >protected
VertexObject typedefDune::ALU3dGrid< hexa >
vertexProjection()Dune::ALU3dGrid< hexa >inline
vertexProjection_Dune::ALU3dGrid< hexa >protected
writeGrid(const std::string filename, alu3d_ctype time) constDune::ALU3dGrid< hexa >
writeGrid_Ascii(const std::string filename, alu3d_ctype time, bool scientific=false) constDune::ALU3dGrid< hexa >
writeGrid_Xdr(const std::string filename, alu3d_ctype time) constDune::ALU3dGrid< hexa >
writeMacroGrid(const std::string path, const std::string filename) constDune::ALU3dGrid< hexa >
~ALU3dGrid()Dune::ALU3dGrid< hexa >virtual