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src
lagrangian
intermediate
submodels
Kinematic
PatchInteractionModel
Rebound
Rebound.H
Go to the documentation of this file.
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2008-2010 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::Rebound
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Description
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Simple rebound patch interaction model
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\*---------------------------------------------------------------------------*/
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#ifndef Rebound_H
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#define Rebound_H
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#include <
lagrangianIntermediate/PatchInteractionModel.H
>
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace
Foam
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{
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/*---------------------------------------------------------------------------*\
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Class Rebound Declaration
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\*---------------------------------------------------------------------------*/
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template
<
class
CloudType>
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class
Rebound
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:
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public
PatchInteractionModel
<CloudType>
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{
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// Private data
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//- Factor applied to velocity on rebound
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// Normal rebound = 1
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scalar UFactor_;
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public
:
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//- Runtime type information
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TypeName
(
"Rebound"
);
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// Constructors
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//- Construct from dictionary
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Rebound
(
const
dictionary
&
dict
, CloudType&
cloud
);
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//- Destructor
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virtual
~Rebound
();
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// Member Functions
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//- Flag to indicate whether model activates patch interaction model
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virtual
bool
active
()
const
;
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//- Apply velocity correction
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// Returns true if particle remains in same cell
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virtual
bool
correct
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(
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const
polyPatch
& pp,
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const
label faceId,
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bool
& keepParticle,
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bool
& active,
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vector
&
U
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)
const
;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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}
// End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#ifdef NoRepository
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# include "
Rebound.C
"
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************ vim: set sw=4 sts=4 et: ************************ //