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src
topoChangerFvMesh
linearValveFvMesh
linearValveFvMesh.H
Go to the documentation of this file.
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::linearValveFvMesh
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Description
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A sliding linear valve
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SourceFiles
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linearValveFvMesh.C
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\*---------------------------------------------------------------------------*/
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#ifndef linearValveFvMesh_H
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#define linearValveFvMesh_H
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#include <
topoChangerFvMesh/topoChangerFvMesh.H
>
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#include <
dynamicMesh/motionSolver.H
>
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace
Foam
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{
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/*---------------------------------------------------------------------------*\
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Class linearValveFvMesh Declaration
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\*---------------------------------------------------------------------------*/
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class
linearValveFvMesh
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:
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public
topoChangerFvMesh
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{
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// Private data
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//- Motion dictionary
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dictionary
motionDict_;
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//- Motion solver
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autoPtr<motionSolver>
msPtr_;
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// Private Member Functions
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//- Disallow default bitwise copy construct
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linearValveFvMesh
(
const
linearValveFvMesh
&);
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//- Disallow default bitwise assignment
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void
operator=(
const
linearValveFvMesh
&);
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//- Add linearValve zones and modifiers
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void
addZonesAndModifiers();
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//- Make sliding modifiers live
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void
makeSlidersDead();
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//- Make sliding modifiers live
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void
makeSlidersLive();
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//- Return true if sliders are attached
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bool
attached()
const
;
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public
:
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//- Runtime type information
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TypeName
(
"linearValveFvMesh"
);
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// Constructors
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//- Construct from database
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explicit
linearValveFvMesh
(
const
IOobject
& io);
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// Destructor
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virtual
~linearValveFvMesh
();
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// Member Functions
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//- Update the mesh for both mesh motion and topology change
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virtual
bool
update
();
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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}
// End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************ vim: set sw=4 sts=4 et: ************************ //