35 void triSurface::writeGTS(
const bool writeSorted, Ostream& os)
const
38 os <<
"# GTS file" <<
endl
39 <<
"# Regions:" <<
endl;
48 os <<
"# " << patchI <<
" "
49 << myPatches[patchI].name() <<
endl;
56 os <<
"# nPoints nEdges nTriangles" << endl
63 os << ps[pointi].x() <<
' '
64 << ps[pointi].y() <<
' '
65 << ps[pointi].z() <<
endl;
75 os << meshPts[es[edgei].start()] + 1 <<
' '
76 << meshPts[es[edgei].end()] + 1 <<
endl;
90 patchFaceI < myPatches[patchI].size();
94 const label faceI = faceMap[faceIndex++];
98 os << fEdges[0] + 1 <<
' '
99 << fEdges[1] + 1 <<
' '
100 << fEdges[2] + 1 <<
' '
101 << (*this)[faceI].region() <<
endl;
111 os << fEdges[0] + 1 <<
' '
112 << fEdges[1] + 1 <<
' '
113 << fEdges[2] + 1 <<
' '
114 << (*this)[faceI].region() <<
endl;