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src
OpenFOAM
meshes
polyMesh
polyMeshUpdate.C
Go to the documentation of this file.
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Description
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Update the polyMesh corresponding to the given map.
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\*---------------------------------------------------------------------------*/
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#include "
polyMesh.H
"
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#include <
OpenFOAM/mapPolyMesh.H
>
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#include <
OpenFOAM/Time.H
>
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#include <
OpenFOAM/globalMeshData.H
>
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#include <
OpenFOAM/pointMesh.H
>
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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void
Foam::polyMesh::updateMesh
(
const
mapPolyMesh
& mpm)
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{
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// Update boundaryMesh (note that patches themselves already ok)
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boundary_.
updateMesh
();
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// Update zones
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pointZones_.
clearAddressing
();
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faceZones_.
clearAddressing
();
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cellZones_.
clearAddressing
();
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// Update parallel data
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if
(globalMeshDataPtr_)
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{
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globalMeshDataPtr_->
updateMesh
();
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}
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setInstance
(
time
().
timeName
());
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// Map the old motion points if present
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if
(oldPointsPtr_)
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{
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// Make a copy of the original points
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pointField
oldMotionPoints = *oldPointsPtr_;
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pointField
& newMotionPoints = *oldPointsPtr_;
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// Resize the list to new size
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newMotionPoints.
setSize
(points_.
size
());
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// Map the list
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newMotionPoints.
map
(oldMotionPoints, mpm.
pointMap
());
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// Any points created out-of-nothing get set to the current coordinate
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// for lack of anything better.
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forAll
(mpm.
pointMap
(), newPointI)
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{
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if
(mpm.
pointMap
()[newPointI] == -1)
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{
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newMotionPoints[newPointI] = points_[newPointI];
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}
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}
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}
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// Reset valid directions (could change by faces put into empty patches)
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geometricD_ =
Vector<label>::zero
;
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solutionD_ =
Vector<label>::zero
;
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// Hack until proper callbacks. Below are all the polyMesh-MeshObjects.
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// pointMesh
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if
(
thisDb
().
foundObject
<
pointMesh
>(pointMesh::typeName))
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{
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const_cast<
pointMesh
&
>
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(
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thisDb
().
lookupObject
<
pointMesh
>
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(
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pointMesh::typeName
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)
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).
updateMesh
(mpm);
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}
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}
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// ************************ vim: set sw=4 sts=4 et: ************************ //