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src
engine
engineMesh
layeredEngineMesh
layeredEngineMesh.H
Go to the documentation of this file.
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::layeredEngineMesh
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Description
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Foam::layeredEngineMesh
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SourceFiles
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layeredEngineMesh.C
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\*---------------------------------------------------------------------------*/
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#ifndef layeredEngineMesh_H
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#define layeredEngineMesh_H
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#include <
engine/engineMesh.H
>
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#include <
OpenFOAM/dimensionedScalar.H
>
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace
Foam
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{
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/*---------------------------------------------------------------------------*\
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Class layeredEngineMesh Declaration
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\*---------------------------------------------------------------------------*/
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class
layeredEngineMesh
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:
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public
engineMesh
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{
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// Private data
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dimensionedScalar
pistonLayers_;
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// Private Member Functions
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//- Disallow default bitwise copy construct
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layeredEngineMesh
(
const
layeredEngineMesh
&);
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//- Disallow default bitwise assignment
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void
operator=(
const
layeredEngineMesh
&);
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public
:
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//- Runtime type information
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TypeName
(
"layered"
);
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// Constructors
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//- Construct from IOobject
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layeredEngineMesh
(
const
IOobject
& io);
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// Destructor
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~layeredEngineMesh
();
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// Member Functions
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// Edit
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void
move
();
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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}
// End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************ vim: set sw=4 sts=4 et: ************************ //