![]() |
Public API Reference |
![]() |
This implementation of csSparse3D is very suited where the accesses will be very widely spaced (for example: one element at (-1000,0,0) and one at (1000,0,0)). More...
#include <csutil/sparse3d.h>
This implementation of csSparse3D is very suited where the accesses will be very widely spaced (for example: one element at (-1000,0,0) and one at (1000,0,0)).
Getting and setting elements is not as efficient as with DenseSparse3D but it consumes less memory.
This implementation of Sparse3D is better suited when accesses are close together. The speed of access is much better (no need to scan lists).
Definition at line 67 of file sparse3d.h.