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Public API Reference |
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This is a halo which resembles a (solar) flare. More...
#include <iengine/halo.h>
Public Member Functions | |
virtual uint | AddComponent (float pos, float w, float h, uint mode, iMaterialWrapper *image)=0 |
Add a visual component to the flare. | |
virtual void | SetComponentColor (uint component, const csVector4 &color)=0 |
Set component color, use id retrieved from AddComponent. |
virtual uint iFlareHalo::AddComponent | ( | float | pos, |
float | w, | ||
float | h, | ||
uint | mode, | ||
iMaterialWrapper * | image | ||
) | [pure virtual] |
Add a visual component to the flare.
give position, size, image and mixmode. The component is added at the end of the list - to be displayed last. Returns added component id.
virtual void iFlareHalo::SetComponentColor | ( | uint | component, |
const csVector4 & | color | ||
) | [pure virtual] |
Set component color, use id retrieved from AddComponent.