CrystalSpace

Public API Reference

iengine/collection.h
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00001 /*
00002 Copyright (C) 2008 by Jorrit Tyberghein and Michael Gist
00003 
00004 This library is free software; you can redistribute it and/or
00005 modify it under the terms of the GNU Library General Public
00006 License as published by the Free Software Foundation; either
00007 version 2 of the License, or (at your option) any later version.
00008 
00009 This library is distributed in the hope that it will be useful,
00010 but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012 Library General Public License for more details.
00013 
00014 You should have received a copy of the GNU Library General Public
00015 License along with this library; if not, write to the Free
00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __IENGINE_COLLECTION_H__
00020 #define __IENGINE_COLLECTION_H__
00021 
00026 #include "iutil/array.h"
00027 #include "csutil/scf.h"
00028 
00029 struct iCameraPosition;
00030 struct iMaterialWrapper;
00031 struct iMeshWrapper;
00032 struct iMeshFactoryWrapper;
00033 struct iObject;
00034 struct iSector;
00035 struct iTextureWrapper;
00036 struct iShader;
00037 
00043 struct iCollection : public virtual iBase
00044 {
00045   SCF_INTERFACE(iCollection, 1,0,0);
00046 
00050   virtual iObject *QueryObject() = 0;
00051 
00055   virtual void Add(iObject *obj) = 0;
00056 
00060   virtual void Remove(iObject *obj) = 0;
00061 
00065   virtual void ReleaseAllObjects(bool debug = false) = 0;
00066 
00070   virtual bool IsParentOf(iObject* obj) = 0;
00071 
00076   virtual iSector* FindSector(const char *name) = 0;
00077   
00082   virtual iMeshWrapper* FindMeshObject(const char *name) = 0;
00083 
00088   virtual iMeshFactoryWrapper* FindMeshFactory (const char *name) = 0;
00089 
00094   virtual iTextureWrapper* FindTexture(const char *name) = 0;
00095 
00100   virtual iMaterialWrapper* FindMaterial(const char *name) = 0;
00101 
00106   virtual iShader* FindShader(const char *name) = 0;
00107 
00112   virtual iCameraPosition* FindCameraPosition(const char *name) = 0;
00113 };
00114 
00118 struct iCollectionArray : public iArrayReadOnly<csRef<iCollection> >
00119 {
00120   SCF_IARRAYREADONLY_INTERFACE (iCollectionArray);
00121 };
00122 
00123 #endif // __IENGINE_COLLECTION_H__

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