, including all inherited members.
AddListener(iObjectModelListener *listener) | csObjectModel | [inline, virtual] |
AddRefOwner(void **ref_owner) | scfImplementation< csObjectModel > | [inline, virtual] |
boundingbox | csMeshObject | [protected] |
BuildDecal(const csVector3 *pos, float decalRadius, iDecalBuilder *decalBuilder) | csMeshObject | [inline, virtual] |
Clone() | csMeshObject | [inline, virtual] |
csMeshObject(iEngine *engine) | csMeshObject | |
csObjectModel(iBase *parent=0) | csObjectModel | [inline] |
DecRef() | scfImplementation< csObjectModel > | [inline, virtual] |
Engine | csMeshObject | [protected] |
FireListeners() | csObjectModel | [inline] |
flags | csMeshObject | [protected] |
GetBaseID(iObjectRegistry *object_reg) | csObjectModel | [inline] |
GetColor(csColor &color) const | csMeshObject | [virtual] |
GetFactory() const =0 | csMeshObject | [pure virtual] |
GetFlags() | csMeshObject | [inline, virtual] |
GetInterfaceMetadata() | scfImplementation< csObjectModel > | [inline, virtual] |
GetMaterialWrapper() const | csMeshObject | [virtual] |
GetMeshWrapper() const | csMeshObject | [virtual] |
GetMixMode() const | csMeshObject | [inline, virtual] |
GetObjectBoundingBox() | csMeshObject | [virtual] |
GetObjectModel() | csMeshObject | [inline, virtual] |
GetRadius(float &radius, csVector3 ¢er) | csMeshObject | [virtual] |
GetRefCount() | scfImplementation< csObjectModel > | [inline, virtual] |
GetRenderMeshes(int &num, iRenderView *, iMovable *, uint32) | csMeshObject | [inline, virtual] |
GetShapeNumber() const | csObjectModel | [inline, virtual] |
GetStandardStringSet(iObjectRegistry *object_reg) | csObjectModel | [inline] |
GetTerraFormerColldet() | csMeshObject | [inline, virtual] |
GetTerrainColldet() | csMeshObject | [inline, virtual] |
GetTriangleData(csStringID) | csObjectModel | [virtual] |
GetTriangleDataIterator() | csObjectModel | [virtual] |
GetVisibleCallback() const | csMeshObject | [virtual] |
HardTransform(const csReversibleTransform &t) | csMeshObject | [virtual] |
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0, iMaterialWrapper **=0) | csMeshObject | [virtual] |
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshObject | [virtual] |
IncRef() | scfImplementation< csObjectModel > | [inline, virtual] |
IsTriangleDataSet(csStringID) | csObjectModel | [virtual] |
LogParent | csMeshObject | [protected] |
NextFrame(csTicks current_time, const csVector3 &pos, uint currentFrame) | csMeshObject | [virtual] |
operator=(const scfImplementation &) | scfImplementation< csObjectModel > | [inline] |
PositionChild(iMeshObject *, csTicks) | csMeshObject | [inline, virtual] |
RemoveListener(iObjectModelListener *listener) | csObjectModel | [inline, virtual] |
RemoveRefOwner(void **ref_owner) | scfImplementation< csObjectModel > | [inline, virtual] |
ResetTriangleData(csStringID) | csObjectModel | [virtual] |
scfImplementation(csObjectModel *object, iBase *parent=0) | scfImplementation< csObjectModel > | [inline] |
scfImplementation(const scfImplementation &) | scfImplementation< csObjectModel > | [inline] |
SetColor(const csColor &color) | csMeshObject | [virtual] |
SetMaterialWrapper(iMaterialWrapper *material) | csMeshObject | [virtual] |
SetMeshWrapper(iMeshWrapper *logparent) | csMeshObject | [virtual] |
SetMixMode(uint) | csMeshObject | [inline, virtual] |
SetObjectBoundingBox(const csBox3 &bbox) | csMeshObject | [virtual] |
SetShapeNumber(long n) | csObjectModel | [inline] |
SetTriangleData(csStringID, iTriangleMesh *) | csObjectModel | [virtual] |
SetVisibleCallback(iMeshObjectDrawCallback *cb) | csMeshObject | [virtual] |
ShapeChanged() | csObjectModel | [inline] |
SupportsHardTransform() const | csMeshObject | [virtual] |
VisCallback | csMeshObject | [protected] |
WantToDie() | csMeshObject | [protected] |
~csMeshObject() | csMeshObject | [virtual] |
~iBase() | iBase | [inline, protected, virtual] |