![]() |
Public API Reference |
![]() |
Ragdoll animation node for an animated mesh. More...
Go to the source code of this file.
Classes | |
struct | CS::Animation::iSkeletonRagdollNode |
An animation node that interacts with the dynamic simulation in order to control the animation of the animated mesh, and/or in order to make the mesh collide with the rigid bodies of the simulation. More... | |
struct | CS::Animation::iSkeletonRagdollNodeFactory |
Factory for the ragdoll animation node. More... | |
struct | CS::Animation::iSkeletonRagdollNodeManager |
A class to manage the creation and deletion of ragdoll animation node factories. More... | |
Namespaces | |
namespace | CS |
Main namespace for CrystalSpace. | |
namespace | CS::Animation |
Animation-related types. | |
namespace | CS::Mesh |
Meshes. | |
Enumerations | |
enum | CS::Animation::RagdollState { CS::Animation::STATE_INACTIVE = 0, CS::Animation::STATE_DYNAMIC, CS::Animation::STATE_KINEMATIC } |
The physical state of a body chain. More... |
Ragdoll animation node for an animated mesh.
Definition in file ragdoll.h.