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Public API Reference |
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Shadowing-specific data persistently stored for every light. More...
#include <csplugincommon/rendermanager/lightsetup.h>
Public Member Functions | |
void | ClearFrameData () |
Clear data needed for one frame after rendering. | |
uint | GetSublightNum () const |
Number of virtual lights needed for this light. | |
void | SetupFrame (RenderTree &, ShadowNone &, iLight *) |
Once per frame setup for light. |
Shadowing-specific data persistently stored for every light.
Definition at line 320 of file lightsetup.h.
void CS::RenderManager::ShadowNone< RenderTree, LayerConfigType >::CachedLightData::ClearFrameData | ( | ) | [inline] |
Clear data needed for one frame after rendering.
Definition at line 327 of file lightsetup.h.
uint CS::RenderManager::ShadowNone< RenderTree, LayerConfigType >::CachedLightData::GetSublightNum | ( | ) | const [inline] |
Number of virtual lights needed for this light.
Definition at line 323 of file lightsetup.h.
void CS::RenderManager::ShadowNone< RenderTree, LayerConfigType >::CachedLightData::SetupFrame | ( | RenderTree & | , |
ShadowNone & | , | ||
iLight * | |||
) | [inline] |
Once per frame setup for light.
Definition at line 325 of file lightsetup.h.