CrystalSpace

Public API Reference

Public Member Functions
iSkeletonSocketFactory Struct Reference

The skeleton socket factory is class that is used to create skeleton sockets of a iSkeleton object. More...

#include <imesh/skeleton.h>

Inheritance diagram for iSkeletonSocketFactory:
iBase

List of all members.

Public Member Functions

virtual iSkeletonBoneFactoryGetBone ()=0
 Get parent bone factory.
virtual csReversibleTransformGetFullTransform ()=0
 Get full transform.
virtual const char * GetName () const =0
 Get name of the socket factory.
virtual csReversibleTransformGetTransform ()=0
 Get transform in parent's coordsys.
virtual void SetBone (iSkeletonBoneFactory *bone)=0
 Set parent bone factory.
virtual void SetName (const char *name)=0
 Set name.
virtual void SetTransform (const csReversibleTransform &transform)=0
 Set transform in parent's coordsys.

Detailed Description

The skeleton socket factory is class that is used to create skeleton sockets of a iSkeleton object.

Definition at line 750 of file skeleton.h.


Member Function Documentation

Get parent bone factory.

Get full transform.

virtual const char* iSkeletonSocketFactory::GetName ( ) const [pure virtual]

Get name of the socket factory.

Get transform in parent's coordsys.

virtual void iSkeletonSocketFactory::SetBone ( iSkeletonBoneFactory bone) [pure virtual]

Set parent bone factory.

virtual void iSkeletonSocketFactory::SetName ( const char *  name) [pure virtual]

Set name.

virtual void iSkeletonSocketFactory::SetTransform ( const csReversibleTransform transform) [pure virtual]

Set transform in parent's coordsys.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.7.6.1