, including all inherited members.
AddShaderType(csStringID shaderType) | CS::RenderManager::SingleRenderLayer | [inline] |
GetDefaultShader(size_t layer) const | CS::RenderManager::SingleRenderLayer | [inline] |
GetLayerCount() const | CS::RenderManager::SingleRenderLayer | [inline] |
GetMaxLightNum(size_t layer) const | CS::RenderManager::SingleRenderLayer | [inline] |
GetMaxLightPasses(size_t layer) const | CS::RenderManager::SingleRenderLayer | [inline] |
GetShaderTypes(size_t layer, size_t &num) const | CS::RenderManager::SingleRenderLayer | [inline] |
GetStaticLightsSettings() | CS::RenderManager::SingleRenderLayer | [inline] |
GetStaticLightsSettings() const | CS::RenderManager::SingleRenderLayer | [inline] |
GetSVContext(size_t layer) const | CS::RenderManager::SingleRenderLayer | [inline] |
IsAmbientLayer(size_t layer) const | CS::RenderManager::SingleRenderLayer | [inline] |
SetAmbient(bool isAmbient) | CS::RenderManager::SingleRenderLayer | [inline] |
SetDefaultShader(iShader *defaultShader) | CS::RenderManager::SingleRenderLayer | [inline] |
SetMaxLightPasses(size_t maxLightPasses) | CS::RenderManager::SingleRenderLayer | [inline] |
SetMaxLights(size_t maxLights) | CS::RenderManager::SingleRenderLayer | [inline] |
SetShaderTypes(const csStringID *shaderTypes, size_t numTypes) | CS::RenderManager::SingleRenderLayer | [inline] |
SetSVContext(iShaderVariableContext *svContext) | CS::RenderManager::SingleRenderLayer | [inline] |
SingleRenderLayer(iShader *defaultShader=0, size_t maxLightPasses=3, size_t maxLights=~0) | CS::RenderManager::SingleRenderLayer | [inline] |
SingleRenderLayer(const csStringID shaderType, iShader *defaultShader=0, size_t maxLightPasses=3, size_t maxLights=~0) | CS::RenderManager::SingleRenderLayer | [inline] |
SingleRenderLayer(const csStringID *shaderTypes, size_t numTypes, iShader *defaultShader=0, size_t maxLightPasses=3, size_t maxLights=~0) | CS::RenderManager::SingleRenderLayer | [inline] |