CrystalSpace

Public API Reference

ivaria/dynamicsdebug.h
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00001 /*
00002   Copyright (C) 2010 Christian Van Brussel, Institute of Information
00003       and Communication Technologies, Electronics and Applied Mathematics
00004       at Universite catholique de Louvain, Belgium
00005       http://www.uclouvain.be/en-icteam.html
00006 
00007   This library is free software; you can redistribute it and/or
00008   modify it under the terms of the GNU Library General Public
00009   License as published by the Free Software Foundation; either
00010   version 2 of the License, or (at your option) any later version.
00011 
00012   This library is distributed in the hope that it will be useful,
00013   but WITHOUT ANY WARRANTY; without even the implied warranty of
00014   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015   Library General Public License for more details.
00016 
00017   You should have received a copy of the GNU Library General Public
00018   License along with this library; if not, write to the Free
00019   Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00020 */
00021 #ifndef __CS_IVARIA_DYNAMICSDEBUG_H__
00022 #define __CS_IVARIA_DYNAMICSDEBUG_H__
00023 
00028 #include "csutil/scf.h"
00029 #include "ivaria/bullet.h"
00030 
00031 struct iDynamicSystem;
00032 struct iSector;
00033 struct iMaterialWrapper;
00034 
00035 namespace CS {
00036 namespace Debug {
00037 
00038 struct iDynamicSystemDebugger;
00039 
00043 struct iDynamicsDebuggerManager : public virtual iBase
00044 {
00045   SCF_INTERFACE(CS::Debug::iDynamicsDebuggerManager, 1, 0, 0);
00046 
00050   virtual CS::Debug::iDynamicSystemDebugger* CreateDebugger () = 0;
00051 };
00052 
00057 struct iDynamicSystemDebugger : public virtual iBase
00058 {
00059   SCF_INTERFACE(CS::Debug::iDynamicSystemDebugger, 1, 0, 1);
00060 
00064   virtual void SetDynamicSystem (iDynamicSystem* system) = 0;
00065 
00070   virtual void SetDebugSector (iSector* sector) = 0;
00071 
00081   virtual void SetDebugDisplayMode (bool debugMode) = 0;
00082 
00087   virtual void UpdateDisplay () = 0;
00088 
00095   virtual void SetStaticBodyMaterial (iMaterialWrapper* material) = 0;
00096 
00103   virtual void SetDynamicBodyMaterial (iMaterialWrapper* material) = 0;
00104 
00111   virtual void SetBodyStateMaterial (CS::Physics::Bullet::BodyState state,
00112                                      iMaterialWrapper* material) = 0;
00113 };
00114 
00115 } //namespace Debug
00116 } //namespace CS
00117 
00118 #endif // __CS_IVARIA_DYNAMICSDEBUG_H__

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