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CS
Animation
SkeletonAnimNodeSingle
CS::Animation::SkeletonAnimNodeSingle< FactoryType > Member List
This is the complete list of members for
CS::Animation::SkeletonAnimNodeSingle< FactoryType >
, including all inherited members.
AddAnimationCallback
(iSkeletonAnimCallback *callback)
CS::Animation::SkeletonAnimNodeSingleBase
[virtual]
AddRefOwner
(void **ref_owner)=0
iBase
[pure virtual]
BlendState
(AnimatedMeshState *state, float baseWeight=1.0f)
CS::Animation::SkeletonAnimNodeSingleBase
[virtual]
childNode
CS::Animation::SkeletonAnimNodeSingleBase
[protected]
DecRef
()=0
iBase
[pure virtual]
factory
CS::Animation::SkeletonAnimNodeSingle< FactoryType >
[protected]
FindNode
(const char *name)
CS::Animation::SkeletonAnimNodeSingle< FactoryType >
[inline, virtual]
GetChildNode
() const
CS::Animation::SkeletonAnimNodeSingleBase
[virtual]
GetDuration
() const
CS::Animation::SkeletonAnimNodeSingleBase
[virtual]
GetFactory
() const
CS::Animation::SkeletonAnimNodeSingle< FactoryType >
[inline, virtual]
GetInterfaceMetadata
()=0
iBase
[pure virtual]
GetPlaybackPosition
() const
CS::Animation::SkeletonAnimNodeSingleBase
[virtual]
GetPlaybackSpeed
() const
CS::Animation::SkeletonAnimNodeSingleBase
[virtual]
GetRefCount
()=0
iBase
[pure virtual]
IncRef
()=0
iBase
[pure virtual]
IsActive
() const
CS::Animation::SkeletonAnimNodeSingleBase
[virtual]
isPlaying
CS::Animation::SkeletonAnimNodeSingleBase
[protected]
Play
()
CS::Animation::SkeletonAnimNodeSingleBase
[virtual]
playbackSpeed
CS::Animation::SkeletonAnimNodeSingleBase
[protected]
QueryInterface
(scfInterfaceID iInterfaceID, int iVersion)=0
iBase
[pure virtual]
RemoveAnimationCallback
(iSkeletonAnimCallback *callback)
CS::Animation::SkeletonAnimNodeSingleBase
[virtual]
RemoveRefOwner
(void **ref_owner)=0
iBase
[pure virtual]
SetPlaybackPosition
(float time)
CS::Animation::SkeletonAnimNodeSingleBase
[virtual]
SetPlaybackSpeed
(float speed)
CS::Animation::SkeletonAnimNodeSingleBase
[virtual]
skeleton
CS::Animation::SkeletonAnimNodeSingleBase
[protected]
SkeletonAnimNodeSingleBase
(CS::Animation::iSkeleton *skeleton)
CS::Animation::SkeletonAnimNodeSingleBase
Stop
()
CS::Animation::SkeletonAnimNodeSingleBase
[virtual]
TickAnimation
(float dt)
CS::Animation::SkeletonAnimNodeSingleBase
[virtual]
~iBase
()
iBase
[inline, protected, virtual]
~SkeletonAnimNodeSingleBase
()
CS::Animation::SkeletonAnimNodeSingleBase
[inline, virtual]
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