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CS::Physics::Bullet::iAnchorAnimationControl Struct Reference

This class can be implemented in order to update the position of an anchor of a CS::Physics::Bullet::iSoftBody. More...

#include <ivaria/bullet.h>

Inheritance diagram for CS::Physics::Bullet::iAnchorAnimationControl:
iBase

List of all members.

Public Member Functions

virtual csVector3 GetAnchorPosition () const =0
 Return the new position of the anchor, in world coordinates.

Detailed Description

This class can be implemented in order to update the position of an anchor of a CS::Physics::Bullet::iSoftBody.

This can be used to try to control manually the position of a vertex of a soft body.

Warning:
This feature uses a hack around the physical simulation of soft bodies and may not always be stable. Use it at your own risk.
See also:
CS::Physics::Bullet::iSoftBody::AnchorVertex(size_t,iAnchorAnimationControl)

Definition at line 409 of file bullet.h.


Member Function Documentation

Return the new position of the anchor, in world coordinates.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.7.6.1