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Public API Reference |
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AddDensityMaterialFactor(iMaterialWrapper *material, float factor)=0 | iMeshGeneratorGeometry | [pure virtual] |
AddFactory(iMeshFactoryWrapper *factory, float maxdist)=0 | iMeshGeneratorGeometry | [pure virtual] |
AddPosition(const csVector2 &pos)=0 | iMeshGeneratorGeometry | [pure virtual] |
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetDensity() const =0 | iMeshGeneratorGeometry | [pure virtual] |
GetFactory(size_t idx)=0 | iMeshGeneratorGeometry | [pure virtual] |
GetFactoryCount() const =0 | iMeshGeneratorGeometry | [pure virtual] |
GetInterfaceMetadata()=0 | iBase | [pure virtual] |
GetMaximumDistance(size_t idx)=0 | iMeshGeneratorGeometry | [pure virtual] |
GetMaximumOpaqueDistance()=0 | iMeshGeneratorGeometry | [pure virtual] |
GetMinimumDrawDistance()=0 | iMeshGeneratorGeometry | [pure virtual] |
GetMinimumOpaqueDistance()=0 | iMeshGeneratorGeometry | [pure virtual] |
GetRadius() const =0 | iMeshGeneratorGeometry | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveFactory(size_t idx)=0 | iMeshGeneratorGeometry | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
SetDefaultDensityMaterialFactor(float factor)=0 | iMeshGeneratorGeometry | [pure virtual] |
SetDensity(float density)=0 | iMeshGeneratorGeometry | [pure virtual] |
SetDensityMap(iTerraFormer *map, float factor, const csStringID &type)=0 | iMeshGeneratorGeometry | [pure virtual] |
SetMaximumOpaqueDistance(float dist)=0 | iMeshGeneratorGeometry | [pure virtual] |
SetMinimumDrawDistance(float dist)=0 | iMeshGeneratorGeometry | [pure virtual] |
SetMinimumOpaqueDistance(float dist)=0 | iMeshGeneratorGeometry | [pure virtual] |
SetRadius(float radius)=0 | iMeshGeneratorGeometry | [pure virtual] |
SetWindBias(float bias)=0 | iMeshGeneratorGeometry | [pure virtual] |
SetWindDirection(float x, float z)=0 | iMeshGeneratorGeometry | [pure virtual] |
SetWindSpeed(float speed)=0 | iMeshGeneratorGeometry | [pure virtual] |
UseDensityFactorMap(const char *factorMapID, float factor)=0 | iMeshGeneratorGeometry | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |