/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkAbstractMapper3D.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkAbstractMapper3D.h"
#include "vtkDataSet.h"
#include "vtkMath.h"
#include "vtkMatrix4x4.h"
#include "vtkPlaneCollection.h"


// Construct with initial range (0,1).
vtkAbstractMapper3D::vtkAbstractMapper3D()
{
  vtkMath::UninitializeBounds(this->Bounds);
  this->Center[0] = this->Center[1] = this->Center[2] = 0.0;
}

// Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
void vtkAbstractMapper3D::GetBounds(double bounds[6])
{
  this->GetBounds();
  for (int i=0; i<6; i++)
    {
    bounds[i] = this->Bounds[i];
    }
}

double *vtkAbstractMapper3D::GetCenter()
{
  this->GetBounds();
  for (int i=0; i<3; i++)
    {
    this->Center[i] = (this->Bounds[2*i+1] + this->Bounds[2*i]) / 2.0;
    }
  return this->Center;
}

double vtkAbstractMapper3D::GetLength()
{
  double diff, l=0.0;
  int i;

  this->GetBounds();
  for (i=0; i<3; i++)
    {
    diff = this->Bounds[2*i+1] - this->Bounds[2*i];
    l += diff * diff;
    }

  return sqrt(l);
}

void vtkAbstractMapper3D::GetClippingPlaneInDataCoords(
  vtkMatrix4x4 *propMatrix, int i, double hnormal[4])
{
  vtkPlaneCollection *clipPlanes = this->ClippingPlanes;
  const double *mat = *propMatrix->Element;

  if (clipPlanes)
    {
    int n = clipPlanes->GetNumberOfItems();
    if (i >= 0 && i < n)
      {
      // Get the plane
      vtkPlane *plane = clipPlanes->GetItem(i);
      double *normal = plane->GetNormal();
      double *origin = plane->GetOrigin();

      // Compute the plane equation
      double v1 = normal[0];
      double v2 = normal[1];
      double v3 = normal[2];
      double v4 = -(v1*origin[0] + v2*origin[1] + v3*origin[2]);

      // Transform normal from world to data coords
      hnormal[0] = v1*mat[0] + v2*mat[4] + v3*mat[8]  + v4*mat[12];
      hnormal[1] = v1*mat[1] + v2*mat[5] + v3*mat[9]  + v4*mat[13];
      hnormal[2] = v1*mat[2] + v2*mat[6] + v3*mat[10] + v4*mat[14];
      hnormal[3] = v1*mat[3] + v2*mat[7] + v3*mat[11] + v4*mat[15];

      return;
      }
    }

  vtkErrorMacro("Clipping plane index " << i << " is out of range.");
}

int vtkAbstractMapper3D::GetNumberOfClippingPlanes()
{
  int n = 0;

  if ( this->ClippingPlanes )
    {
    n = this->ClippingPlanes->GetNumberOfItems();
    }

  return n;
}

void vtkAbstractMapper3D::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os,indent);
}
