SUMO - Simulation of Urban MObility
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NLEdgeControlBuilder.cpp
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1 /****************************************************************************/
9 // Interface for building edges
10 /****************************************************************************/
11 // SUMO, Simulation of Urban MObility; see http://sumo-sim.org/
12 // Copyright (C) 2001-2013 DLR (http://www.dlr.de/) and contributors
13 /****************************************************************************/
14 //
15 // This file is part of SUMO.
16 // SUMO is free software: you can redistribute it and/or modify
17 // it under the terms of the GNU General Public License as published by
18 // the Free Software Foundation, either version 3 of the License, or
19 // (at your option) any later version.
20 //
21 /****************************************************************************/
22 
23 
24 // ===========================================================================
25 // included modules
26 // ===========================================================================
27 #ifdef _MSC_VER
28 #include <windows_config.h>
29 #else
30 #include <config.h>
31 #endif
32 
33 #include <vector>
34 #include <string>
35 #include <map>
36 #include <algorithm>
37 #include <iterator>
38 #include <microsim/MSLane.h>
39 #include <microsim/MSEdge.h>
40 #include <microsim/MSEdgeControl.h>
43 #include "NLBuilder.h"
44 #include "NLEdgeControlBuilder.h"
47 
48 #ifdef HAVE_INTERNAL
49 #include <mesosim/MELoop.h>
50 #endif
51 
52 #ifdef CHECK_MEMORY_LEAKS
53 #include <foreign/nvwa/debug_new.h>
54 #endif // CHECK_MEMORY_LEAKS
55 
56 
57 // ===========================================================================
58 // method definitions
59 // ===========================================================================
61  : myCurrentNumericalLaneID(0), myCurrentNumericalEdgeID(0), myEdges(0) {
62  myActiveEdge = (MSEdge*) 0;
63  myLaneStorage = new std::vector<MSLane*>();
64 }
65 
66 
68  delete myLaneStorage;
69 }
70 
71 
72 void
74  const std::string& id, const MSEdge::EdgeBasicFunction function,
75  const std::string& streetName) {
76  myActiveEdge = buildEdge(id, function, streetName);
77  if (MSEdge::dictionary(id) != 0) {
78  throw InvalidArgument("Another edge with the id '" + id + "' exists.");
79  }
80  myEdges.push_back(myActiveEdge);
81 }
82 
83 
84 MSLane*
85 NLEdgeControlBuilder::addLane(const std::string& id,
86  SUMOReal maxSpeed, SUMOReal length,
87  const PositionVector& shape, SUMOReal width,
88  SVCPermissions permissions) {
89  MSLane* lane = new MSLane(id, maxSpeed, length, myActiveEdge, myCurrentNumericalLaneID++, shape, width, permissions);
90  myLaneStorage->push_back(lane);
91  return lane;
92 }
93 
94 
95 MSEdge*
97  std::vector<MSLane*>* lanes = new std::vector<MSLane*>();
98  lanes->reserve(myLaneStorage->size());
99  copy(myLaneStorage->begin(), myLaneStorage->end(), back_inserter(*lanes));
100  myLaneStorage->clear();
101  myActiveEdge->initialize(lanes);
102  return myActiveEdge;
103 }
104 
105 
108  for (EdgeCont::iterator i1 = myEdges.begin(); i1 != myEdges.end(); i1++) {
109  (*i1)->closeBuilding();
110 #ifdef HAVE_INTERNAL
112  MSGlobals::gMesoNet->buildSegmentsFor(**i1, OptionsCont::getOptions());
113  }
114 #endif
115  }
116  return new MSEdgeControl(myEdges);
117 }
118 
119 
120 MSEdge*
121 NLEdgeControlBuilder::buildEdge(const std::string& id, const MSEdge::EdgeBasicFunction function, const std::string& streetName) {
122  return new MSEdge(id, myCurrentNumericalEdgeID++, function, streetName);
123 }
124 
125 
126 
127 /****************************************************************************/
128 
virtual MSEdge * closeEdge()
Closes the building of an edge; The edge is completely described by now and may not be opened again...
virtual MSEdge * buildEdge(const std::string &id, const MSEdge::EdgeBasicFunction function, const std::string &streetName="")
Builds an edge instance (MSEdge in this case)
static bool dictionary(const std::string &id, MSEdge *edge)
Inserts edge into the static dictionary Returns true if the key id isn&#39;t already in the dictionary...
Definition: MSEdge.cpp:465
unsigned int myCurrentNumericalLaneID
A running number for lane numbering.
EdgeBasicFunction
Defines possible edge types.
Definition: MSEdge.h:82
MSEdge * myActiveEdge
pointer to the currently chosen edge
static OptionsCont & getOptions()
Retrieves the options.
Definition: OptionsCont.cpp:67
void initialize(std::vector< MSLane * > *lanes)
Initialize the edge.
Definition: MSEdge.cpp:94
unsigned int myCurrentNumericalEdgeID
A running number for edge numbering.
A road/street connecting two junctions.
Definition: MSEdge.h:73
MSEdgeControl * build()
builds the MSEdgeControl-class which holds all edges
EdgeCont myEdges
Temporary, internal storage for built edges.
A list of positions.
std::vector< MSLane * > * myLaneStorage
pointer to a temporary lane storage
NLEdgeControlBuilder()
Constructor.
Stores edges and lanes, performs moving of vehicle.
Definition: MSEdgeControl.h:73
virtual ~NLEdgeControlBuilder()
Destructor.
virtual MSLane * addLane(const std::string &id, SUMOReal maxSpeed, SUMOReal length, const PositionVector &shape, SUMOReal width, SVCPermissions permissions)
Adds a lane to the current edge;.
#define SUMOReal
Definition: config.h:215
static const bool gUseMesoSim
Definition: MSGlobals.h:98
void beginEdgeParsing(const std::string &id, const MSEdge::EdgeBasicFunction function, const std::string &streetName)
Begins building of an MSEdge.
Representation of a lane in the micro simulation.
Definition: MSLane.h:77