SHOGUN  v3.1.1
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
CombinationRule.h
Go to the documentation of this file.
1 /*
2  * This program is free software; you can redistribute it and/or modify
3  * it under the terms of the GNU General Public License as published by
4  * the Free Software Foundation; either version 3 of the License, or
5  * (at your option) any later version.
6  *
7  * Written (W) 2013 Viktor Gal
8  * Copyright (C) 2013 Viktor Gal
9  */
10 
11 #ifndef _COMBINATION_RULE_H_
12 #define _COMBINATION_RULE_H_
13 
14 #include <shogun/base/SGObject.h>
15 
16 namespace shogun
17 {
23  class CCombinationRule : public CSGObject
24  {
25  public:
28 
29  virtual ~CCombinationRule();
30 
39  virtual SGVector<float64_t> combine(const SGMatrix<float64_t>& ensemble_result) const = 0;
40 
48  virtual float64_t combine(const SGVector<float64_t>& ensemble_result) const = 0;
49 
51  virtual const char* get_name() const { return "CombinationRule"; }
52  };
53 }
54 
55 #endif /* _COMBINATION_RULE_H_ */
virtual const char * get_name() const
virtual SGVector< float64_t > combine(const SGMatrix< float64_t > &ensemble_result) const =0
Class SGObject is the base class of all shogun objects.
Definition: SGObject.h:102
double float64_t
Definition: common.h:48
CombinationRule abstract class The CombinationRule defines an interface to how to combine the classif...

SHOGUN Machine Learning Toolbox - Documentation