VTK
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Superclass for algorithms that produce output of the same type as input. More...
#include <vtkPointSetAlgorithm.h>
Inherits vtkAlgorithm.
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typedef vtkAlgorithm | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
vtkPolyData * | GetPolyDataOutput () |
vtkStructuredGrid * | GetStructuredGridOutput () |
vtkUnstructuredGrid * | GetUnstructuredGridOutput () |
vtkDataObject * | GetInput () |
vtkPointSet * | GetOutput () |
vtkPointSet * | GetOutput (int) |
void | SetInput (vtkDataObject *) |
void | SetInput (int, vtkDataObject *) |
void | SetInput (vtkPointSet *) |
void | SetInput (int, vtkPointSet *) |
void | AddInput (vtkDataObject *) |
void | AddInput (vtkPointSet *) |
void | AddInput (int, vtkPointSet *) |
void | AddInput (int, vtkDataObject *) |
virtual int | ProcessRequest (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector) |
Static Public Member Functions | |
static vtkPointSetAlgorithm * | New () |
static int | IsTypeOf (const char *type) |
static vtkPointSetAlgorithm * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkPointSetAlgorithm () | |
~vtkPointSetAlgorithm () | |
virtual int | FillOutputPortInformation (int port, vtkInformation *info) |
virtual int | FillInputPortInformation (int port, vtkInformation *info) |
virtual int | RequestDataObject (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector) |
virtual int | ExecuteInformation (vtkInformation *, vtkInformationVector **, vtkInformationVector *) |
virtual int | RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *) |
virtual int | ComputeInputUpdateExtent (vtkInformation *, vtkInformationVector **, vtkInformationVector *) |
Superclass for algorithms that produce output of the same type as input.
vtkPointSetAlgorithm is a convenience class to make writing algorithms easier. It is also designed to help transition old algorithms to the new pipeline architecture. Ther are some assumptions and defaults made by this class you should be aware of. This class defaults such that your filter will have one input port and one output port. If that is not the case simply change it with SetNumberOfInputPorts etc. See this classes contstructor for the default. This class also provides a FillInputPortInfo method that by default says that all inputs will be PointSet. If that isn't the case then please override this method in your subclass. This class breaks out the downstream requests into seperate functions such as RequestDataObject RequestData and ExecuteInformation. The default implementation of RequestDataObject will create an output data of the same type as the input.
Definition at line 43 of file vtkPointSetAlgorithm.h.
typedef vtkAlgorithm vtkPointSetAlgorithm::Superclass |
Definition at line 47 of file vtkPointSetAlgorithm.h.
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Definition at line 103 of file vtkPointSetAlgorithm.h.
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void vtkPointSetAlgorithm::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
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vtkPointSet* vtkPointSetAlgorithm::GetOutput | ( | ) |
Get the output data object for a port on this algorithm.
vtkPointSet* vtkPointSetAlgorithm::GetOutput | ( | int | ) |
Get the output data object for a port on this algorithm.
vtkPolyData* vtkPointSetAlgorithm::GetPolyDataOutput | ( | ) |
Get the output as vtkPolyData.
vtkStructuredGrid* vtkPointSetAlgorithm::GetStructuredGridOutput | ( | ) |
Get the output as vtkStructuredGrid.
vtkUnstructuredGrid* vtkPointSetAlgorithm::GetUnstructuredGridOutput | ( | ) |
Get the output as vtkUnstructuredGrid.
void vtkPointSetAlgorithm::SetInput | ( | vtkDataObject * | ) |
Set an input of this algorithm. You should not override these methods because they are not the only way to connect a pipeline. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::SetInputConnection(). These methods transform the input index to the input port index, not an index of a connection within a single port.
void vtkPointSetAlgorithm::SetInput | ( | int | , |
vtkDataObject * | |||
) |
Set an input of this algorithm. You should not override these methods because they are not the only way to connect a pipeline. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::SetInputConnection(). These methods transform the input index to the input port index, not an index of a connection within a single port.
void vtkPointSetAlgorithm::SetInput | ( | vtkPointSet * | ) |
Set an input of this algorithm. You should not override these methods because they are not the only way to connect a pipeline. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::SetInputConnection(). These methods transform the input index to the input port index, not an index of a connection within a single port.
void vtkPointSetAlgorithm::SetInput | ( | int | , |
vtkPointSet * | |||
) |
Set an input of this algorithm. You should not override these methods because they are not the only way to connect a pipeline. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::SetInputConnection(). These methods transform the input index to the input port index, not an index of a connection within a single port.
void vtkPointSetAlgorithm::AddInput | ( | vtkDataObject * | ) |
Add an input of this algorithm. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::AddInputConnection(). See SetInput() for details.
void vtkPointSetAlgorithm::AddInput | ( | vtkPointSet * | ) |
Add an input of this algorithm. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::AddInputConnection(). See SetInput() for details.
void vtkPointSetAlgorithm::AddInput | ( | int | , |
vtkPointSet * | |||
) |
Add an input of this algorithm. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::AddInputConnection(). See SetInput() for details.
void vtkPointSetAlgorithm::AddInput | ( | int | , |
vtkDataObject * | |||
) |
Add an input of this algorithm. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::AddInputConnection(). See SetInput() for details.
vtkDataObject* vtkPointSetAlgorithm::GetInput | ( | ) |
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see vtkAlgorithm for details
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This is called by the superclass. This is the method you should override.
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This is called by the superclass. This is the method you should override.
Definition at line 116 of file vtkPointSetAlgorithm.h.
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inlineprotectedvirtual |
This is called by the superclass. This is the method you should override.
Definition at line 124 of file vtkPointSetAlgorithm.h.
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This is called by the superclass. This is the method you should override.
Definition at line 132 of file vtkPointSetAlgorithm.h.
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