27 #ifndef __vtkActor2DCollection_h
28 #define __vtkActor2DCollection_h
32 #include "vtkActor2D.h"
56 vtkActor2D *GetNextActor2D();
57 vtkActor2D *GetLastActor2D();
64 vtkActor2D *GetNextItem();
65 vtkActor2D *GetLastItem();
70 void RenderOverlay(vtkViewport* viewport);
110 if ( this->
Bottom == NULL )
116 return static_cast<vtkActor2D *
>(this->
Bottom->
Item);
abstract superclass for all actors, volumes and annotations
void * vtkCollectionSimpleIterator
abstract base class for most VTK objects
virtual void DeleteElement(vtkCollectionElement *)
vtkActor2D * GetLastActor2D()
int IsItemPresent(vtkObject *a)
vtkActor2D * GetNextItem()
vtkCollectionElement * Bottom
void AddItem(vtkObject *)
int IsItemPresent(vtkActor2D *a)
vtkActor2D * GetNextActor2D(vtkCollectionSimpleIterator &cookie)
vtkActor2D * GetNextActor2D()
vtkObject * GetNextItemAsObject()
static vtkPropCollection * New()
vtkActor2D * GetLastItem()