Crazy Eddies GUI System 0.7.6
CEGUIVector.h
00001 /***********************************************************************
00002         filename:       CEGUIVector.h
00003         created:        14/3/2004
00004         author:         Paul D Turner
00005         
00006         purpose:        Defines interfaces for Vector classes
00007 *************************************************************************/
00008 /***************************************************************************
00009  *   Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
00010  *
00011  *   Permission is hereby granted, free of charge, to any person obtaining
00012  *   a copy of this software and associated documentation files (the
00013  *   "Software"), to deal in the Software without restriction, including
00014  *   without limitation the rights to use, copy, modify, merge, publish,
00015  *   distribute, sublicense, and/or sell copies of the Software, and to
00016  *   permit persons to whom the Software is furnished to do so, subject to
00017  *   the following conditions:
00018  *
00019  *   The above copyright notice and this permission notice shall be
00020  *   included in all copies or substantial portions of the Software.
00021  *
00022  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00023  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00024  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
00025  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
00026  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
00027  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
00028  *   OTHER DEALINGS IN THE SOFTWARE.
00029  ***************************************************************************/
00030 #ifndef _CEGUIVector_h_
00031 #define _CEGUIVector_h_
00032 
00033 #include "CEGUIBase.h"
00034 #include "CEGUISize.h"
00035 
00036 
00037 // Start of CEGUI namespace section
00038 namespace CEGUI
00039 {
00040 
00045 class CEGUIEXPORT Vector2
00046 {
00047 public:
00048     Vector2(void) {}
00049     Vector2(float x, float y) : d_x(x), d_y(y) {}
00050     Vector2(const Vector2& v) : d_x(v.d_x), d_y(v.d_y) {}
00051 
00052     Vector2& operator*=(const Vector2& vec)
00053     {
00054         d_x *= vec.d_x;
00055         d_y *= vec.d_y;
00056 
00057         return *this;
00058     }
00059 
00060     Vector2& operator/=(const Vector2& vec)
00061     {
00062         d_x /= vec.d_x;
00063         d_y /= vec.d_y;
00064 
00065         return *this;
00066     }
00067 
00068     Vector2& operator+=(const Vector2& vec)
00069     {
00070         d_x += vec.d_x;
00071         d_y += vec.d_y;
00072 
00073         return *this;
00074     }
00075 
00076     Vector2& operator-=(const Vector2& vec)
00077     {
00078         d_x -= vec.d_x;
00079         d_y -= vec.d_y;
00080 
00081         return *this;
00082     }
00083 
00084     Vector2 operator+(const Vector2& vec) const
00085     {
00086         return Vector2(d_x + vec.d_x, d_y + vec.d_y);
00087     }
00088 
00089     Vector2 operator-(const Vector2& vec) const
00090     {
00091         return Vector2(d_x - vec.d_x, d_y - vec.d_y);
00092     }
00093 
00094     Vector2 operator*(const Vector2& vec) const
00095     {
00096         return Vector2(d_x * vec.d_x, d_y * vec.d_y);
00097     }
00098 
00099         Vector2 operator*(float c) const
00100     {
00101         return Vector2(d_x * c, d_y * c);
00102     }
00103 
00104     bool operator==(const Vector2& vec) const
00105     {
00106         return ((d_x == vec.d_x) && (d_y == vec.d_y));
00107     }
00108 
00109     bool operator!=(const Vector2& vec) const
00110     {
00111         return !(operator==(vec));
00112     }
00113 
00114     Size asSize() const     { return Size(d_x, d_y); }
00115 
00116     float d_x, d_y;
00117 };
00118 
00123 typedef Vector2  Point;
00124 
00125 
00130 class CEGUIEXPORT Vector3
00131 {
00132 public:
00133     Vector3(void) {}
00134     Vector3(float x, float y, float z) : d_x(x), d_y(y), d_z(z) {}
00135     Vector3(const Vector3& v) : d_x(v.d_x), d_y(v.d_y), d_z(v.d_z) {}
00136 
00137     bool operator==(const Vector3& vec) const
00138     {
00139         return ((d_x == vec.d_x) && (d_y == vec.d_y) && (d_z == vec.d_z));
00140     }
00141 
00142     bool operator!=(const Vector3& vec) const
00143     {
00144         return !(operator==(vec));
00145     }
00146 
00147         Vector3 operator*(float c) const
00148         {
00149                 return Vector3(d_x * c, d_y * c, d_z * c);
00150         }
00151 
00152         Vector3 operator+(const Vector3& v) const
00153         {
00154                 return Vector3(d_x + v.d_x, d_y + v.d_y, d_z + v.d_z);
00155         }
00156 
00157     float d_x, d_y, d_z;
00158 };
00159 
00160 } // End of  CEGUI namespace section
00161 
00162 
00163 #endif  // end of guard _CEGUIVector_h_
00164