OgreGLSLGpuProgram.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __GLSLGpuProgram_H__
00030 #define __GLSLGpuProgram_H__
00031 
00032 // Precompiler options
00033 #include "OgreGLSLExtSupport.h"
00034 #include "OgreGLGpuProgram.h"
00035 
00036 
00037 namespace Ogre {
00038 
00048     class _OgreGLExport GLSLGpuProgram : public GLGpuProgram
00049     {
00050     private:
00052         GLSLProgram* mGLSLProgram;
00053 
00055         static GLuint mVertexShaderCount;
00057         static GLuint mFragmentShaderCount;
00059         static GLuint mGeometryShaderCount;
00060 
00061     public:
00062         GLSLGpuProgram(GLSLProgram* parent);
00063         ~GLSLGpuProgram();
00064 
00065 
00067         void bindProgram(void);
00069         void unbindProgram(void);
00071         void bindProgramParameters(GpuProgramParametersSharedPtr params, uint16 mask);
00073         void bindProgramPassIterationParameters(GpuProgramParametersSharedPtr params);
00074 
00076         GLuint getProgramID(void) const
00077         { return mProgramID; }
00078 
00080         GLSLProgram* getGLSLProgram(void) const { return mGLSLProgram; }
00081 
00083         GLuint getAttributeIndex(VertexElementSemantic semantic, uint index);
00084         
00086         bool isAttributeValid(VertexElementSemantic semantic, uint index);
00087         
00088 
00089     protected:
00091         void loadFromSource(void);
00093         void unloadImpl(void);
00095         void loadImpl(void);
00096 
00097 
00098     };
00099 
00100 
00101 }
00102 
00103 
00104 #endif // __GLSLGpuProgram_H__

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:48:50