#include "OgreGLES2RenderTexture.h"
#include "OgreGLES2Context.h"
#include "OgreGLES2FrameBufferObject.h"
Go to the source code of this file.
Classes | |
class | Ogre::GLES2FBORenderTexture |
RenderTexture for GL ES 2 FBO. More... | |
class | Ogre::GLES2FBOManager |
Factory for GL ES 2 Frame Buffer Objects, and related things. More... | |
struct | Ogre::GLES2FBOManager::FormatProperties |
Frame Buffer Object properties for a certain texture format. More... | |
struct | Ogre::GLES2FBOManager::FormatProperties::Mode |
Allowed modes/properties for this pixel format. More... | |
struct | Ogre::GLES2FBOManager::RBFormat |
Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More... | |
struct | Ogre::GLES2FBOManager::RBRef |
Namespaces | |
namespace | Ogre |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:48:53