OgreGLESFrameBufferObject.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __OgreGLESFBO_H__
00029 #define __OgreGLESFBO_H__
00030 
00031 #include "OgreGLESRenderTexture.h"
00032 #include "OgreGLESContext.h"
00033 
00034 namespace Ogre {
00035     
00036     class GLESFBOManager;
00037     struct GLESSurfaceDesc;
00038 
00041     class _OgreGLESExport GLESFrameBufferObject
00042     {
00043     public:
00044         GLESFrameBufferObject(GLESFBOManager *manager, uint fsaa);
00045         ~GLESFrameBufferObject();
00046 
00050         void bindSurface(size_t attachment, const GLESSurfaceDesc &target);
00053         void unbindSurface(size_t attachment);
00054         
00057         void bind();
00058 
00061         void swapBuffers();
00062 
00068         void attachDepthBuffer( DepthBuffer *depthBuffer );
00069         void detachDepthBuffer();
00070 
00072         size_t getWidth();
00073         size_t getHeight();
00074         PixelFormat getFormat();
00075         GLsizei getFSAA();
00076 
00077         GLESFBOManager *getManager() { return mManager; }
00078         const GLESSurfaceDesc &getSurface(size_t attachment) { return mColour[attachment]; }
00079     private:
00080         GLESFBOManager *mManager;
00081         GLsizei mNumSamples;
00082         GLuint mFB;
00083         GLuint mMultisampleFB;
00084         GLESSurfaceDesc mMultisampleColourBuffer;
00085         GLESSurfaceDesc mDepth;
00086         GLESSurfaceDesc mStencil;
00087         // Arbitrary number of texture surfaces
00088         GLESSurfaceDesc mColour[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
00089 
00090 
00098         void initialise();
00099     };
00100 
00101 }
00102 
00103 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:48:50