OpenVDB
1.1.0
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TBB Class object that traversers all the intersecting voxels (defined by the intersectingVoxelsGrid) and potentially flips their sign, by comparing the 'closest point' directions of outside-marked and non-intersecting neighbouring voxel. More...
#include <MeshToVolume.h>
Public Types | |
typedef DistTreeT::ValueType | DistValueT |
Custom types. | |
typedef tree::ValueAccessor < DistTreeT > | DistAccessorT |
Custom types. | |
typedef DistTreeT::template ValueConverter< Int32 >::Type | IndexTreeT |
Custom types. | |
typedef tree::ValueAccessor < IndexTreeT > | IndexAccessorT |
Custom types. | |
typedef DistTreeT::template ValueConverter< bool >::Type | StencilTreeT |
Custom types. | |
typedef tree::ValueAccessor < StencilTreeT > | StencilAccessorT |
Custom types. | |
typedef tree::LeafManager < StencilTreeT > | StencilArrayT |
Custom types. |
Public Member Functions | |
IntersectingVoxelSign (const std::vector< Vec3s > &pointList, const std::vector< Vec4I > &polygonList, DistTreeT &distTree, IndexTreeT &indexTree, StencilTreeT &intersectionTree, StencilArrayT &leafs) | |
~IntersectingVoxelSign () | |
void | runParallel () |
void | runSerial () |
IntersectingVoxelSign (const IntersectingVoxelSign< DistTreeT > &rhs) | |
void | operator() (const tbb::blocked_range< size_t > &) const |
TBB Class object that traversers all the intersecting voxels (defined by the intersectingVoxelsGrid) and potentially flips their sign, by comparing the 'closest point' directions of outside-marked and non-intersecting neighbouring voxel.
typedef tree::ValueAccessor<DistTreeT> DistAccessorT |
Custom types.
typedef DistTreeT::ValueType DistValueT |
Custom types.
typedef tree::ValueAccessor<IndexTreeT> IndexAccessorT |
Custom types.
typedef DistTreeT::template ValueConverter<Int32>::Type IndexTreeT |
Custom types.
Custom types.
typedef tree::LeafManager<StencilTreeT> StencilArrayT |
Custom types.
typedef DistTreeT::template ValueConverter<bool>::Type StencilTreeT |
Custom types.
IntersectingVoxelSign | ( | const std::vector< Vec3s > & | pointList, |
const std::vector< Vec4I > & | polygonList, | ||
DistTreeT & | distTree, | ||
IndexTreeT & | indexTree, | ||
StencilTreeT & | intersectionTree, | ||
StencilArrayT & | leafs | ||
) |
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inline |
IntersectingVoxelSign | ( | const IntersectingVoxelSign< DistTreeT > & | rhs | ) |
void operator() | ( | const tbb::blocked_range< size_t > & | range | ) | const |
void runParallel | ( | ) |
void runSerial | ( | ) |